Developer
Hypersect
Website
Location
Salem, MA
Press / Business Contact
Socials
Plaforms
Release Date
TBA
Price
TBA
Languages
Chinese (Simplified)
English
French
Italian
German
Japanese
Korean
Portuguese (Brazilian)
Russian
Spanish
Never's End is a turn-based tactical RPG where you return from death into the midst of a global cataclysm. In the ruins of a once-thriving civilization, a single village remains standing—an island of safety in a world devoured by the creeping darkness of the Never.
You are humanity’s last hope: an undying warrior spirit, embodied in living silver, with the strength to face the Never’s endless hordes. Possess townsfolk to use them as living weapons, wield the forces of nature to reshape the battlefield, and lead mankind back from the brink of extinction.
Powered by Hypersect’s proprietary game engine and 3D-sprite rendering technology, the game retains a pixel-perfect aesthetic while offering full camera control and fluid animations.
Composed by doseone, the 5 hour soundtrack of Never’s End lends shape to a world as ancient as it is magical. A careful blend of traditional instrumentation, choral vocals and driving drums helps bring the desperation and adventure of Nevers End to fruition. As the player moves from day to night and biome to biome the music moves and evolves along with them.
Development began in 2018 after the release of INVERSUS Deluxe. What started as a solo project by Hypersect’s founder, Ryan Juckett, has since expanded into a team of five full-time developers with additional collaborators. The game reflects years of deep systems design, artistic polish, and technical innovation.
Founded in 2015 by Ryan Juckett, Hypersect is an independent game studio from Salem, MA focused on crafting original games with expressive interconnected systems built on custom technology. The studio previously shipped INVERSUS Deluxe on Nintendo Switch, PS4, XboxOne and Steam, and provides consulting support to AAA and indie teams across the industry.
Never’s End has a core team of four employees plus additional support from contributors including our audio designer and musician, doseone (Enter the Gungeon, Gang Beasts) and concept artist Masyoshi Nishimura (Octopath Traveler, Triangle Strategy).
Ryan started his professional career in 2004 at Neversoft Entertainment working on the Tony Hawk’s skateboarding series. Before founding Hypersect, he was the lead sandbox gameplay engineer on Destiny - spearheading the team responsible for its critically acclaimed minute-to-minute gameplay and feel.